- Lockheed Martin CodeQuest is open to students in grades 9 -12 at public or private high schools, or of equivalent age (for home schooled students)
- Students must be over age 10 and U.S. Citizens
- Each team must have at least 2 and no more than 3 students
- Only one team can represent a school. If additional positions become available, you will be notified.
- Only 1 coach per team is allowed.
- All attending adults must be a U.S. citizen.
- Each team is allowed use of one, and only one, computer during the competition (i.e. one computer, one keyboard). No virtual machines, etc.
- Printers are not allowed
- Very large monitors are discouraged (due to power consumption)
- NOTE -- Cell phones and broadband network cards are NOT allowed during Code Quest competition. If you are observed using either of these during the CodeQuest competition, your team is subject to immediate disqualification.
- UNDER NO CIRCUMSTANCE are ANY phones (mobile or otherwise) or recording devices of any kind allowed inside the facility. Please leave ALL phones in your cars.
Development software allowed for competition:
- Java (VM version 1.6.0_07 or later)
- Both the Novice and Advanced teams will share a common pool of around 10-12 problems.
- Each problem carries a point value, with values increasing with problem difficulty
- The goal is to solve as many problems as possible in 2.5 hours. At the end, the teams with the most points win!
- The judges' rulings are final.
- All solutions must programmatically determine the results. In other words, your solution cannot just print out a solution to a problem that you determined by hand. The judges will be using some different data sets for your programs at the judging table.
- File naming conventions for solutions must be followed
- Your team will have a number programming tasks to choose from. You probably will not be able to solve them all, so you are advised to study them and choose your problems wisely
- Code Quest utilizes a custom browser-based submission/judging/scoring system via an 802.11x wireless network. Please ensure that your computer is wireless-capable before the event day. If you can connect to a public wireless network (e.g. the public library or Panera) and browse the Internet, you should be in good shape. Some school computers have security lockdowns that prevent wireless configuration, so please verify this before you come
- Programs must be a standard DOS or Windows console application. No GUI programs
- There is no limit to the number of submissions you can make to solve a given problem. However, note that in the case of a tie score, the winners will be determined by the fewest incorrect submissions
- Any necessary corrections to contest problems will be displayed to all competitors on your team page in the contest system, and announced in the contest room(s)
- Verify that your program works with the example input before submitting it to the judges. Don't waste your time (and the judges') submitting a bad program you could have caught with your own testing
Additional rules, modifications, and more details will be made available to you on the day of the event.
Attendees at this event may be photographed or videotaped for publicity purposes.